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SOFTSWISS AI Hackathon Delivers 34 Teams and €25k Prizes

SOFTSWISS held its AI Hackathon 2026 with 34 teams competing across 46 hours, awarding €25,000 in prizes with 70% of projects deemed commercially viable.

Olga Svichkar
Olga Svichkar

Jun 10, 2026 · 4 min read

SOFTSWISS AI Hackathon Delivers 34 Teams and €25k Prizes

SOFTSWISS concluded its AI Hackathon 2026 with impressive results, as 34 teams from across the company's departments competed in a 46-hour development sprint. The event distributed a €25,000 prize pool among winning teams, drawing participants from 21 countries spanning from Brazil to Vietnam.

The hackathon featured comprehensive support infrastructure, with 13 mentors and 8 technical advisors guiding participants through the intensive build period. For the first time in SOFTSWISS hackathon history, two teams shared the top prize, each receiving €7,000.

Winning Solutions Target Core Business Functions

SOFTSWISS hackathon mentors and advisors supporting participating teams during development
SOFTSWISS hackathon mentors and advisors supporting participating teams during development

The dual first-place winners addressed critical operational challenges. One team developed a solution for capturing early business signals and converting them into qualified sales leads, while the other created an end-to-end mechanism for managing Software Development Life Cycle (SDLC) 2.0.

Second place went to an AI-powered casino constructor that generates colors, visuals, and content to accelerate casino setup processes. The third-place team presented a gamification concept built around city construction mechanics.

The hackathon also featured a solo participation track, won by a proof-of-concept AI tool for reviewing payment service provider (PSP) integration documentation. A special mention recognised a solution for monitoring branded search results across priority markets.

Solo track winner's AI tool for payment service provider integration review
Solo track winner's AI tool for payment service provider integration review

"This AI Hackathon proved one more time that real results can be achieved with AI. With roughly 70% of submitted projects assessed as potentially viable, SOFTSWISS will track all initiatives for structured follow-up."

— Denis Romanovskiy, Chief AI Officer at SOFTSWISS

The company noted that non-technical teams successfully developed tools with clear product pipeline potential, demonstrating AI accessibility across departments.

Hackathon Scale & Structure

Tech Race Summit 2026 on the Horizon

International hackathon participants from 21 countries with mentor support team
International hackathon participants from 21 countries with mentor support team

SOFTSWISS will channel this technological momentum into Tech Race Summit 2026, its debut cross-industry high-load technology conference scheduled for 10 September in Warsaw, Poland. The event expects around 1,000 attendees from technology and business sectors.

Confirmed speakers and contributors include representatives from Google, AWS, Oracle, Cloudflare, Fastly, Gcore, and ScyllaDB. Andrey Doronichev, former Google executive and founder of AI startup Optic, will deliver the opening keynote address.

Strategic Implications for B2B Development

The hackathon's 70% viability rate suggests internal AI initiatives can generate substantial business value when properly structured. For iGaming operators, the winning solutions – particularly the sales lead conversion tool and casino constructor – indicate where AI deployment might yield immediate operational benefits. The high success rate among non-technical teams also signals that AI implementation barriers may be lower than previously assumed, potentially accelerating adoption timelines across the sector.

Olga Svichkar

Written by

Olga Svichkar

Founder & Content Director

Olga founded We–Right™ Factory in 2012 and has been building iGaming content systems ever since. She oversees editorial strategy, quality standards, and multilingual content operations across 29+ markets. On iGamingWriter.blog, Olga writes about content architecture, team workflows, and what it actually takes to produce compliant iGaming copy at scale.

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